Posts Tagged ‘user experience’


Contact us - If you can

Friday, December 4th, 2009

Most nights driving home from the office I listen to NPR.  As a proponent of user contribution, peer to peer sharing and most things Web-social I am always pleased to hear the comments of listeners read (or played) over the air.  Even if I disagree I enjoy hearing dissenting or opposing opinions. This is the new world publishers live in and clearly NPR gets it – right!  Well, maybe not.

Here’s how it unfolds.  Regardless of the particular program, each night after listener comments are aired the host typically says something to this effect:

“If you’ve got comments – we’d love to hear from you.  Go to our Web site and click on the link that says comments at the bottom of the page.”

Wait a minute, did you catch that?

If comments are desired and appreciated why is it that in order to make them you have to scroll to the bottom of the page?  In the Web design world we refer to anything below the viewable area on your browser as “below the fold”.  It’s generally where we put the less important stuff.  So users who want to comment are required to scroll through all kinds of content to find the link.  This is a mixed signal for sure.  Ultimately the motivated commenter will always find that link – they have a desire to contribute beyond the average listener.  That doesn’t make NPR’s handling of this feature right.

Here’s my solution.  If you REALLY want user feedback make it a design priority. To illustrate my solution I have tapped our expert interaction design team to produce these before and after images (actually I just did it myself with Photoshop). (more…)

I’m not here to have a relationship with you.

Friday, June 19th, 2009

Buying stuff, whatever that stuff is, is a process that has changed and evolved significantly because of our bff, the internet.  And let’s be honest, we all spend a lot of time on the web.  If you’re like me, one of the more productive things to do online is buying something, because we can’t find it anywhere else or it’s cheaper or it’s easier.

Even if we like to see it in person and try it on or try it out, many times we may leave that store to go to our computers to see if we can get a better deal.  Nothing wrong with that.

“What’s your biggest pet peeve about online shopping, Eric?” (more…)

Freeing the mind of the user

Thursday, May 21st, 2009

One time my old boss built a new edit room. This was at a time when you had to buy three tape machines and a separate audio mixer and video switcher.  I asked him, “There’s so many great new switchers on the market, and you had the budget - why did you buy the same switcher?” He explained that with editors moving from room to room, it was much easier if they didn’t have to rethink the process every time they wanted to do an effect. This is a discussion I often have with software designers: functions that are familiar (close, save, next, previous, play, pause) need to be designed and placed in ways that will be familiar to users, even if there is a more elegant, “sensible” way. Intuitive…is a relative term. There are exceptions of course but exceptions should be made giving consideration to the goals of the program (not the programmer). We want to free the user’s mind to focus on the content, so the less mental effort spent on learning the user interface, the better.